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re: Re: Nimble Negh'Var by Quadrofonic
by Darthjef (Cpt. J. C. Cutter) on Wed Jul 04, 2012 8:40 pm
Quadrofonic wrote: | For those Klingon Engineers looking for an effective build, this setup uses Engineering abilities on the Neghvar frame to take best advantage of both.
Nimble Negh'Var
Skill Planner link: http://www.stoacademy.com/tools/skillplanner/index.php?build=KEN3c_0
( The captain's skills are a general-purpose Engineering build, not minmaxed for this ship. )
Equipment:
Borg engine and deflector, Honor Guard shield
Weapons:
4x dual heavy cannons and 4x turrets of your favorite damage type
Consoles:
- Eng: 4x Ablative Hull Armor
- Sci: Field generator, Borg console
- Tac: 3x damage boost to match your cannons
Devices:
- Red Matter Capacitor
- Subspace Field Modulator
- Deuterium Surplus
Useful DOFFs: (I could use some advice here)
- Maintenance Engineer
- Damage Control Engineer
- Shield Distribution Officer
Strategy:
The suprisingly nimble Dual Cannon Neghvar brings the firepower of an Escort backed by the tanking of a Cruiser.
Tactics:
Devices:
- SFM and Deuterium provide defense boosts with long cooldowns
- RMC keeps weapon power up for sustained cannon barrages
Tanking Skills:
- Chain 2x EPtS to keep shields up, Rotate Shield Frequencies as needed
- Chain 2x Aux2Damp for kinetic damage resistance (hence ablative hull armor)
- EngTeam to repair your hull, Miracle Worker in emergencies
- Engineering Fleet and Nadion Inversion can provide additional damage resistance
- Extend shields or EngTeam can strengthen an ally
- - You could substitute Reverse Shield Polarity for Extend Shields to tradeoff team support for another self-heal
Offensive Skills:
- Chain 2x TacTeam 1 for bonus damage and shield distribution
- Chain 2x Directed Energy Modulation for shield penetration
- Cannon: Rapid Fire boosts damage from all cannons and turrets while active
- Tractor beams are handy for decloaking targets and/or holding them while you bring cannon to bear. TB1 is active for 10 seconds, TB2 is 14 seconds. Their shared cooldown is only 20 seconds, which means you can hold a target 60% of the time.
Skating Skills:
The core feature of this build is chaining 2x Auxiliary to Dampeners. Each is active for 15 seconds, with a shared cooldown of 20 seconds. This means 15 of every 20 seconds, the Neghvar turns like a Qin heavy raptor. If you need to pivot during the 5 second downtime, Evasive Maneuvers can fill that gap.
While it is a fearsome sight to see a Heavy Battlecruiser swing all its cannons on target so fast, I quickly learned that boosting the speed and turn rate of the Neghvar does not reduce its inertia. She handles like a rhino on ice skates: Dangerous on the charge, but any course change means a long slide in the wrong direction. I had to learn how to lead moving targets while slewing past, and how early to reverse thrust to avoid skidding out of range.
I’ve seen people try this with a Bortas, trading half their turn rate for 10% more hull, but it just looked like an elephant on ice without the skates.
Since I learned how to skate like a rhino, this ship has been a ton of fun. In STFs it has the firepower to tear down structures, tanking to survive sphere packs and a bit of crowd control with tractors. In PvP it can lay down fair DPS, tank focused fire and snare glob flies to swat them down. |
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