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Quadrofonic
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Joined: 08 May 2011
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re: Build: Vigilant Vor'cha

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Vigilant Vor'cha, or Mirror Dancer

Skill Planner link: http://www.stoacademy.com/tools/skillplanner/index.php?build=KEMV4_0
( The captain's skills are a general-purpose Engineering build, not minmaxed for this ship. )

Unlike the Starfleet Mirror Universe cruisers which are reskins of existing ships, the Mirror Vor'cha is actually a unique ship. It resembles the Negh'Var's BOFF layout, trading an Engineering Ensign BOFF for a Science Ensign.

Equipment:
Borg engine and deflector, Honor Guard shield

Weapons:
4x dual heavy cannons and 4x turrets of your favorite damage type (I use disruptor or AP)

Consoles:
- Eng: Ablative Hull Armor
- Sci: Field generators
- Tac: Damage boost to match your cannons

Useful +1 consoles:
Borg Assimilated module
Leech console

Devices:
- Red Matter Capacitor
- Subspace Field Modulator
- Deuterium Surplus

Useful DOFFs:
- Maintenance Engineer
- Damage Control Engineer
- Shield Distribution Officer

Strategy:

The suprisingly nimble Dual Cannon Mirror Vor'cha brings the firepower of an Escort backed by the tanking of a Cruiser.

Tactics:

Devices:
- SFM and Deuterium provide defense boosts with long cooldowns
- RMC keeps weapon power up for sustained cannon barrages

Tanking Skills:
- Chain 2x EPtS to keep shields up
- Chain 2x Aux2Damp for kinetic damage resistance (hence ablative hull armor)
- EngTeam to repair your hull or an ally
- Miracle Worker in emergencies
- Engineering Fleet and Nadion Inversion can provide additional damage resistance

Offensive Skills:
- TacTeam 1 for bonus damage and shield distribution
- Chain 2x Directed Energy Modulation for shield penetration
- Cannon: Rapid Fire boosts damage from all cannons and turrets while active

Options:

The Sci slots offer a few choices to adapt to mission priorities.
- HE + 2x TSS allows more tanking and healing
- 2x Tachyon beam for shield stripping + Repuslor for crowd control
- Charged Particle Burst + 2xTractor beams are handy for decloaking targets and/or holding them while you bring cannon to bear. TB1 is active for 10 seconds, TB2 is 14 seconds. Their shared cooldown is only 20 seconds, which means you can hold a target 60% of the time.

Skating Skills:

The core feature of this build is chaining 2x Auxiliary to Dampeners. Each is active for 15 seconds, with a shared cooldown of 10 seconds. With proper skill timing, the M-Vor'cha will always turn like a raptor. This stacks with Evasive Maneuvers for a really wild ride.

While it is a fearsome sight to see a Heavy Battlecruiser swing all its cannons on target so fast, I quickly learned that boosting the speed and turn rate of the M-Vor'cha does not reduce its inertia. She handles like a rhino on ice skates: Dangerous on the charge, but any course change means a long slide in the wrong direction. I had to learn how to lead moving targets while slewing past, and how early to reverse thrust to avoid skidding out of range.

Since I learned how to skate like a rhino, this ship has been a ton of fun. In STFs it has the firepower to tear down structures, tanking to survive sphere packs and a bit of crowd control with tractors. In PvP it can lay down fair DPS, tank focused fire and snare glob flies to swat them down.


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