Post new topic   Reply to topic    TOS Qan Mang Fleet Forum Index -> Klingon Defence Force
View previous topic :: View next topic  
Darthjef (Cpt. J. C. Cutter)
High Council

user avatar

Joined: 25 Mar 2011
Posts: 8

Send private message
Reply with quote

re: Re: Nimble Negh'Var by Quadrofonic

0
Quadrofonic wrote:
For those Klingon Engineers looking for an effective build, this setup uses Engineering abilities on the Neghvar frame to take best advantage of both.

Nimble Negh'Var

Skill Planner link: http://www.stoacademy.com/tools/skillplanner/index.php?build=KEN3c_0
( The captain's skills are a general-purpose Engineering build, not minmaxed for this ship. )

Equipment:
Borg engine and deflector, Honor Guard shield

Weapons:
4x dual heavy cannons and 4x turrets of your favorite damage type

Consoles:
- Eng: 4x Ablative Hull Armor
- Sci: Field generator, Borg console
- Tac: 3x damage boost to match your cannons

Devices:
- Red Matter Capacitor
- Subspace Field Modulator
- Deuterium Surplus

Useful DOFFs: (I could use some advice here)
- Maintenance Engineer
- Damage Control Engineer
- Shield Distribution Officer

Strategy:

The suprisingly nimble Dual Cannon Neghvar brings the firepower of an Escort backed by the tanking of a Cruiser.

Tactics:

Devices:
- SFM and Deuterium provide defense boosts with long cooldowns
- RMC keeps weapon power up for sustained cannon barrages

Tanking Skills:
- Chain 2x EPtS to keep shields up, Rotate Shield Frequencies as needed
- Chain 2x Aux2Damp for kinetic damage resistance (hence ablative hull armor)
- EngTeam to repair your hull, Miracle Worker in emergencies
- Engineering Fleet and Nadion Inversion can provide additional damage resistance
- Extend shields or EngTeam can strengthen an ally
- - You could substitute Reverse Shield Polarity for Extend Shields to tradeoff team support for another self-heal

Offensive Skills:
- Chain 2x TacTeam 1 for bonus damage and shield distribution
- Chain 2x Directed Energy Modulation for shield penetration
- Cannon: Rapid Fire boosts damage from all cannons and turrets while active
- Tractor beams are handy for decloaking targets and/or holding them while you bring cannon to bear. TB1 is active for 10 seconds, TB2 is 14 seconds. Their shared cooldown is only 20 seconds, which means you can hold a target 60% of the time.

Skating Skills:

The core feature of this build is chaining 2x Auxiliary to Dampeners. Each is active for 15 seconds, with a shared cooldown of 20 seconds. This means 15 of every 20 seconds, the Neghvar turns like a Qin heavy raptor. If you need to pivot during the 5 second downtime, Evasive Maneuvers can fill that gap.

While it is a fearsome sight to see a Heavy Battlecruiser swing all its cannons on target so fast, I quickly learned that boosting the speed and turn rate of the Neghvar does not reduce its inertia. She handles like a rhino on ice skates: Dangerous on the charge, but any course change means a long slide in the wrong direction. I had to learn how to lead moving targets while slewing past, and how early to reverse thrust to avoid skidding out of range.

I’ve seen people try this with a Bortas, trading half their turn rate for 10% more hull, but it just looked like an elephant on ice without the skates.

Since I learned how to skate like a rhino, this ship has been a ton of fun. In STFs it has the firepower to tear down structures, tanking to survive sphere packs and a bit of crowd control with tractors. In PvP it can lay down fair DPS, tank focused fire and snare glob flies to swat them down.


_________________
Posts from:   
Post new topic   Reply to topic    TOS Qan Mang Fleet Forum Index -> Klingon Defence Force All times are GMT - 6 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum