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Darthjef (Cpt. J. C. Cutter)
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re: B'rel “Predator” Torpedo Boat By Quadrofonic

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Quadrofonic wrote:
B'rel “Predator” Torpedo Boat

By request, here is the B'rel build I was using for Fleet PvP night:
http://www.stoacademy.com/tools/skillplanner/index.php?build=TacBrelBO2_0

Most of the info I used to create the build came from this thread:
http://forums.startrekonline.com/showthread.php?t=258010

Equipment
Borg engine, Honor Guard shield and deflector

Weapons
Fore: 4 Quantum torpedoes
Aft: Hargh’peng torpedo, BioNeural warhead

Consoles
Tac: 3x Quantum
Eng: 3x Your favorite armor
Sci: Countermeasure or Stealth

Optional +1 consoles
- Aceton Assimilator can be dropped under cloak. Enemy pets and AI mobs will attack it and smash themselves to bits.
- BioNeural warhead can be launched beyond 10km.
- Barrier field generator can block pursuers.
- Isometric Charge could help clear enemy pets or break up a Fedball.

Useful DOFFs
Projectile Weapons Officer for faster reloading

Strategy

This build is minmaxed for two priorities: Torpedo damage and stealth. The B'rel's Enhanced Battle Cloak serves both purposes. It automatically decloaks upon triggering a torpedo launch, giving the 15% cloak-ambush damage boost, and automatically recloaks 3 seconds after the last torpedo launch to minimize your exposure to enemy fire.

Reading the skill chart, you can see how this character was sculpted for this ship. No points in any shield or energy skill means he won't be effective flying anything else.

For equipment, I use 2 pieces of the Borg set for the hull regen and 2 pieces of KHG for the torpedo damage boost. The KHG shield also reduces the accuracy of anything that manages to hit me. Does anyone know if this proc works when the shield is never up?

For weapons, I have a couple of loadouts I can swap situationally.

STF crowd control
- Chroniton torpedoes and consoles
- Sci BOFF with 2x Gravity Well
- Tac BOFF with 2x Torp Spread

Masses of Chronitons are very effective at slowing Borg herds to give you plenty of time to kill them.

PvP or STF hull burn
- Plasma torpedoes and consoles
- Sci BOFF with 2x Gravity Well
- Tac BOFF with 2x Torp Spread

Plasma torps may lack in terms of kinetic damage, but shields stop most of that anyway. Plasma sticks to the hull, stacks, and burns. This build can pile on plasma fire faster than it can be cleared for constant burning. Spreads can't be shot down, and will burn pets. Plasma DoTs can also crit.

PvP or STF spike
- Quantum torpedoes and consoles
- Sci BOFF with Gravity Well and Viral Matrix
- Tac BOFF with 2x Torp High Yield

Tactics

The Predator’s defenses are speed and stealth, with a very small crunchy hull. He runs 100 power in Aux, 50 in Engines. At max throttle, he is flying at impulse 24, gaining the max defense boost possible from speed.

He is so sneaky that most ships will bump into his hull and never know he is there. He never manually decloaks. His shield is never up, unless something has gone horribly wrong. This could be a snaring tractor beam, a tricobalt explosion, a dialog or a loot pickup disabling the cloak for a time. If he is ever snagged by a tractor beam, he has to break it instantly and flee out of weapons range, or die a glorious flaming death.

His torpedoes do massive damage to exposed hulls, but will also dent shields. Most players underestimate the amount of damage a torpedo salvo can do to a shield. He launches them so fast that he will have ten to twenty torpedoes in flight at a time. Fully buffed, each quantum carries about 9k kinetic damage. If any of those crit, they will tear down a shield and expose the hull to the rest of the salvo.

A typical PvP strike is orchestrated to maximize the number of torpedoes launched at Prey while minimizing Prey’s ability to target the Predator.

0. Predator is always cloaked until it strikes.

1. Apply all Tac buffs and THY3. Wait 12 seconds while THY3 counts down.

2. Bring forward torpedoes to bear on Prey. Jam Sensors (auto-decloaks) and Gravity Well from 10km.

3. Fire torpedoes (THY3) and apply THY2. Spray torpedoes with wild abandon until the first one hits, which will cancel Jam Sensors. This initial volley should be 10-12 torpedoes, plus up to 8 from lucky DOFF procs.

4. Spin about and fire the aft Hargh’peng (and BioNeural if available).

5. Launch scramble sensors while you fly away. The B’rel will auto-cloak 3 seconds later.

6. Apply any available buffs while Scramble flies to the target.

7. When the Scramble hits, spin about and launch another full volley of torps including THY3.

8. When the first of these torpedoes strike and break Scramble, use Viral Matrix to limit Prey’s
response.

9. Spin about and fire the aft Hargh’peng (and BioNeural if available).

10. Repeat from step 2 as cooldowns allow.


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